More progress ... all artists are now at work. As we go along, I'm thinking that the real challenge here is getting others to buy into - to embrace - one's own ideas and goals. It's so interesting to experience the difficulty of expressing what seems to me a simple concept in terms that others can understand. And not understanding in the normal "Oh yeah. I get it." sense, but to a degree where they can conceive of and create unique art works reflecting that concept, which I would argue is entirely another level of understanding.
The experience has, so far, heightened my appreciation for the three artists who agreed to participate in this experiment. It takes a bit of bravery to offer a new work to the public in the "normal" way. After all, artists generally understand that, in the eye of the art consuming public, you're only as good as your last piece! So, to risk one's shaky reputation for the sake of someone else's idea is doubly brave.
Sunday, 18 November 2012
Friday, 9 November 2012
Oberon #4
Today, I met with Eupalinos Ugajin, the third and final artist (well, the fourth if you count me!) in this project. He will begin building soon.
In the next post I'll provide brief bios of each of the artists.
Meanwhile, here is an image of the beginnings of Alpha Auer's installation at 1600 meters:
It features a "custom" sky which the visitors must set manually at the moment. I'm checking into the Windlight settings for various viewers to see if I can figure out how to set different skies in the same parcel, but at various altitudes.
In the next post I'll provide brief bios of each of the artists.
Meanwhile, here is an image of the beginnings of Alpha Auer's installation at 1600 meters:
It features a "custom" sky which the visitors must set manually at the moment. I'm checking into the Windlight settings for various viewers to see if I can figure out how to set different skies in the same parcel, but at various altitudes.
Sunday, 4 November 2012
Oberon #3
Yesterday, I met with Alpha Auer, the second of the three artists who will realize versions of my (very abstract) concept. Alpha lives in Istanbul and has been a very active resident of the metaverse (in many of its forms) for years. You can visit her build at 1600 meters.
I expect the third artist, Eupalinos Ugajin, to begin work at the end of this week. You will be able to view his work at 2100 meters.
Just to remind you, the end result of this project will be four unique artistic versions of the same concept.
My own version, which you can see at 350 meters, is taking shape. Here is an image of its initial phase.
In this image, you can see the entrance and the 9 modules that comprise the work so far. The working title is "9 Rooms." Each room is similar, and yet ... different. The differences are subtly visual, and, in a more pronounced way, auditory. Each room has two doors. One leads to the next room, the other leads back to this beginning point. Here's an image of room 1:
Each door has its own sound, and selecting the correct door will depend on your ability to decode my little scheme. Until you do, you may find yourself starting over at room 1 many times! You can't hear the sounds yet, but you will when you visit the space "in person."
I expect the third artist, Eupalinos Ugajin, to begin work at the end of this week. You will be able to view his work at 2100 meters.
Just to remind you, the end result of this project will be four unique artistic versions of the same concept.
My own version, which you can see at 350 meters, is taking shape. Here is an image of its initial phase.
In this image, you can see the entrance and the 9 modules that comprise the work so far. The working title is "9 Rooms." Each room is similar, and yet ... different. The differences are subtly visual, and, in a more pronounced way, auditory. Each room has two doors. One leads to the next room, the other leads back to this beginning point. Here's an image of room 1:
Each door has its own sound, and selecting the correct door will depend on your ability to decode my little scheme. Until you do, you may find yourself starting over at room 1 many times! You can't hear the sounds yet, but you will when you visit the space "in person."
Sunday, 28 October 2012
Oberon No. 2
When I initially conceived of this project, I intended not to build anything myself, but simply to curate the guest artists, act as an advisor and technical (i.e. scripting) assistant during their building process, and to then stand back and watch it all happen.
Well, as it turns out, I can't resist a good challenge. So I began working on my version of this concept at 350 meters. Meanwhile Maya Paris has begun building at 1000 meters. Alpha Auer and Eupalinos Ugajin have yet to start, but I expect they will begin soon. Please feel free to visit and poke around to see how the various builds develop between now and the end of the year.
Note to myself: keep a close watch on the prim count!
Well, as it turns out, I can't resist a good challenge. So I began working on my version of this concept at 350 meters. Meanwhile Maya Paris has begun building at 1000 meters. Alpha Auer and Eupalinos Ugajin have yet to start, but I expect they will begin soon. Please feel free to visit and poke around to see how the various builds develop between now and the end of the year.
Note to myself: keep a close watch on the prim count!
Friday, 19 October 2012
Oberon No. 1
Hello everyone. I thank you for the opportunity to participate in the Yoshikaze Up-In-The-Air residency program, and for the chance to post on this blog!
Oberon's "person" lives in New York City and is, sadly, no longer a practicing artist. In Second Life, my usual art practice has been moving physical objects through space, or within a defined space, all interacting with each other and in response to visiting avatars. You can read my bio in Goodwind's post below.
For this residency, I have decided to try something completely different. I have asked three artists each to do their own unique version of a concept that I introduce to them. Namely, that they construct a piece with a starting point and an ending point, and that the only way to progress to the end is by hearing and responding to sounds. Sounds alone ... no visual cues at all. I'm not sure that idea alone is so interesting. But I think it will be fascinating to see how three very different artists solve this particular "problem." I'm hoping that the experience might even be enlightening. But that's for you all to judge ...
I'll try to post here regularly during the course of the residency. I don't think we'll get started actually building anything for a couple more weeks. So if you come to visit, don't expect to see anything for a while.
O.O
Oberon's "person" lives in New York City and is, sadly, no longer a practicing artist. In Second Life, my usual art practice has been moving physical objects through space, or within a defined space, all interacting with each other and in response to visiting avatars. You can read my bio in Goodwind's post below.
For this residency, I have decided to try something completely different. I have asked three artists each to do their own unique version of a concept that I introduce to them. Namely, that they construct a piece with a starting point and an ending point, and that the only way to progress to the end is by hearing and responding to sounds. Sounds alone ... no visual cues at all. I'm not sure that idea alone is so interesting. But I think it will be fascinating to see how three very different artists solve this particular "problem." I'm hoping that the experience might even be enlightening. But that's for you all to judge ...
I'll try to post here regularly during the course of the residency. I don't think we'll get started actually building anything for a couple more weeks. So if you come to visit, don't expect to see anything for a while.
O.O
Monday, 15 October 2012
Oberon Onmura - Yoshikaze's Next Artist-In-Residence
Yoshikaze is very pleased to have Oberon Onmura as our next artist-in-residence. His residency starts on 15 October and extends to 31 December. We look forward to the wonderful work he will be doing at our Yoshikaze space.
[Project Description]
For the past several years, I have been occupied with designing and creating huge, sim-sized installations. These works share in common my interests in Second Life physics, order and disorder, and interactive automated systems. The results have been large visual spectacles best experienced over several long visits. (At this point I want to acknowledge the Linden Arts Endowment for kindly granting me the personal use of an entire simulator for nearly one year.)
Looking forward, it is time for me to refocus my efforts on other aspects of the Second Life environment. For the Yoshikaze Residency I want to explore a much simpler idea - that of using sound alone as the material for creation. Specifically, to use sound cues in a stereo field, with no visual elements, to guide avatars from some starting point toward a final goal.
Sound in Second Life is fairly rudimentary. In contrast to the powerful 3D modeling tools readily accessible by pressing the ctrl-3 keys in the client/viewer, the SL client provides no sound creation or modification tools. The only inherent sounds are wind noise, mouse-button clicks, a teleportation sound effect, and physical object collisions. All other sounds must be uploaded as 10-second .wav files, or must be streamed in on various available media channels. Furthermore, the scripting language offers few sound functions, and those involve only various ways to play a sound file or set the URL of a stream.
These limitations present a wonderful challenge in creating a rich soundscape as the basis for creating art in SL. I have asked three artists, all known for their interesting use of sound in their work, to each create their unique version of this concept. I am hoping that each artist, in offering his/her unique solution to this challenge, will expand the possibilities for using sounds as creative material in SL. My role will be curator, mentor, scripting advisor, and major domo.
The artists who have agreed to participate in this project are Maya Paris from the UK, Eupalinos Ugajin from France, and Alpha Auer, from Turkey, living in London.
[Bio]
Oberon Onmura has been making art in Second Life for over four years. In that time, his unique approach to exploring the capabilities of physical objects has attracted international attention of blog sites, Second Life and “real life” galleries and publications.
Oberon cites as his primary influences American minimalist art of the 1960s and 70s for its precision of form, Stephen Wolfram’s “A New Kind of Science” for its analysis of complex systems, and Indian classical music for its manifestation of unseen physical reality in art. He has recently become interested in the use of scripted agents (i.e. bots) as art making material.
Oberon's "real life" person lives and works in New York City.
Recent and current shows
Recipient - Linden Endowment for the Arts Artist-in-Residency Land grant (twice) 2011-2012
Group show - "Further Along the Path", May, 2012 (Bryn Oh, Curator)
Solo show - Linden Arts Endowment Land Grant - "15k*30m*30d". February, 2012.
Solo show - Linden Arts Endowment Land Grant - "Wave Fields". December, 2011.
Group show - Museum of Hyperformalism (multiple works), October - December, 2011 (Dancoyote Antonelli, curator)
Group show - Pirats Omega Art Gallery ("The Chasm"), October, 2011 (Merlina Rokoko, curator)
Collaborating artist (with Eupalinos Ugajin) "Chutes d'Images", Cariacou sim, July, 2011
Invited artist, "SynchroniCITY", AIRE Ville Spatial (Ecologia sim), July, 2011 (Marc Moana, curator)
Participating artist, "Light & Gravity", Cearleon, July, 2011 (Pixels Sideways,Sunseeker Miklos, curators)
Invited artist, Split Screen installation space, April, 2011 (Davidni Shostakovitch, curator)
Winner, first prize ("Chroma (Loom)"), UWA 3D Open Art Challenge, January 2011
Featured artist, INNOVATION FESTIVAL !D.A.! Digital Art - Museo del Metaverso (SL)/ Academy of Fine Arts Macerata (Italy) - Roxelo Babenco, Curator
Winner, first prize ("Transition Zone"), Gogbot Cyberarts Festival, The Netherlands (September, 2010)
Invitation exhibit - “Transition Zone” - Two Fish (Cariacou sim) curated by Rose Borchovski
Solo show - Fruit Island Arts ("Intersectors") - Lizzo Dreamscape, Curator
Group show - Invisible Museum of Post-Contemporary Art ("Plaza") - Rod Mandel, Curator
Group performance - Pirats "Arts Kahos" Bourbon sim (Merlina Rokocoko, Newbab Zsigmond, Curators)
Group show (with Misprint Thursday) Pirats Omega Arts (Merlina Rokocoko, Curator)
Solo show - "Storm Cells" Cetus sim (Zachh Cale, Curator)
Solo show - "Light Traffic" Deutsche Info Welt (Asmina Duranjaya, Curator)
Group show - Erato of Caerleon Sim - "The Pool" -(Sabrinaa Nightfire, Curator)
Solo show - "Four Galaxies' - Lennox Hills sim (Zachh Cale, Curator)
Mixed realities performance collaboration with Diogenes Wylder (Watermill Center, NY) April, 2009
[Links to Oberon's Previous Works]
http://www.flickr.com/photos/oberon_onmura/sets/72157629421812551/
http://www.flickr.com/photos/oberon_onmura/sets/72157627169407386/
http://www.flickr.com/photos/oberon_onmura/sets/72157622242213714/
http://www.flickr.com/photos/oberon_onmura/6496564965/in/photostream
https://vimeo.com/15389093
https://vimeo.com/30389215
[Project Description]
For the past several years, I have been occupied with designing and creating huge, sim-sized installations. These works share in common my interests in Second Life physics, order and disorder, and interactive automated systems. The results have been large visual spectacles best experienced over several long visits. (At this point I want to acknowledge the Linden Arts Endowment for kindly granting me the personal use of an entire simulator for nearly one year.)
Looking forward, it is time for me to refocus my efforts on other aspects of the Second Life environment. For the Yoshikaze Residency I want to explore a much simpler idea - that of using sound alone as the material for creation. Specifically, to use sound cues in a stereo field, with no visual elements, to guide avatars from some starting point toward a final goal.
Sound in Second Life is fairly rudimentary. In contrast to the powerful 3D modeling tools readily accessible by pressing the ctrl-3 keys in the client/viewer, the SL client provides no sound creation or modification tools. The only inherent sounds are wind noise, mouse-button clicks, a teleportation sound effect, and physical object collisions. All other sounds must be uploaded as 10-second .wav files, or must be streamed in on various available media channels. Furthermore, the scripting language offers few sound functions, and those involve only various ways to play a sound file or set the URL of a stream.
These limitations present a wonderful challenge in creating a rich soundscape as the basis for creating art in SL. I have asked three artists, all known for their interesting use of sound in their work, to each create their unique version of this concept. I am hoping that each artist, in offering his/her unique solution to this challenge, will expand the possibilities for using sounds as creative material in SL. My role will be curator, mentor, scripting advisor, and major domo.
The artists who have agreed to participate in this project are Maya Paris from the UK, Eupalinos Ugajin from France, and Alpha Auer, from Turkey, living in London.
[Bio]
Oberon Onmura has been making art in Second Life for over four years. In that time, his unique approach to exploring the capabilities of physical objects has attracted international attention of blog sites, Second Life and “real life” galleries and publications.
Oberon cites as his primary influences American minimalist art of the 1960s and 70s for its precision of form, Stephen Wolfram’s “A New Kind of Science” for its analysis of complex systems, and Indian classical music for its manifestation of unseen physical reality in art. He has recently become interested in the use of scripted agents (i.e. bots) as art making material.
Oberon's "real life" person lives and works in New York City.
Recent and current shows
Recipient - Linden Endowment for the Arts Artist-in-Residency Land grant (twice) 2011-2012
Group show - "Further Along the Path", May, 2012 (Bryn Oh, Curator)
Solo show - Linden Arts Endowment Land Grant - "15k*30m*30d". February, 2012.
Solo show - Linden Arts Endowment Land Grant - "Wave Fields". December, 2011.
Group show - Museum of Hyperformalism (multiple works), October - December, 2011 (Dancoyote Antonelli, curator)
Group show - Pirats Omega Art Gallery ("The Chasm"), October, 2011 (Merlina Rokoko, curator)
Collaborating artist (with Eupalinos Ugajin) "Chutes d'Images", Cariacou sim, July, 2011
Invited artist, "SynchroniCITY", AIRE Ville Spatial (Ecologia sim), July, 2011 (Marc Moana, curator)
Participating artist, "Light & Gravity", Cearleon, July, 2011 (Pixels Sideways,Sunseeker Miklos, curators)
Invited artist, Split Screen installation space, April, 2011 (Davidni Shostakovitch, curator)
Winner, first prize ("Chroma (Loom)"), UWA 3D Open Art Challenge, January 2011
Featured artist, INNOVATION FESTIVAL !D.A.! Digital Art - Museo del Metaverso (SL)/ Academy of Fine Arts Macerata (Italy) - Roxelo Babenco, Curator
Winner, first prize ("Transition Zone"), Gogbot Cyberarts Festival, The Netherlands (September, 2010)
Invitation exhibit - “Transition Zone” - Two Fish (Cariacou sim) curated by Rose Borchovski
Solo show - Fruit Island Arts ("Intersectors") - Lizzo Dreamscape, Curator
Group show - Invisible Museum of Post-Contemporary Art ("Plaza") - Rod Mandel, Curator
Group performance - Pirats "Arts Kahos" Bourbon sim (Merlina Rokocoko, Newbab Zsigmond, Curators)
Group show (with Misprint Thursday) Pirats Omega Arts (Merlina Rokocoko, Curator)
Solo show - "Storm Cells" Cetus sim (Zachh Cale, Curator)
Solo show - "Light Traffic" Deutsche Info Welt (Asmina Duranjaya, Curator)
Group show - Erato of Caerleon Sim - "The Pool" -(Sabrinaa Nightfire, Curator)
Solo show - "Four Galaxies' - Lennox Hills sim (Zachh Cale, Curator)
Mixed realities performance collaboration with Diogenes Wylder (Watermill Center, NY) April, 2009
[Links to Oberon's Previous Works]
http://www.flickr.com/photos/oberon_onmura/sets/72157629421812551/
http://www.flickr.com/photos/oberon_onmura/sets/72157627169407386/
http://www.flickr.com/photos/oberon_onmura/sets/72157622242213714/
http://www.flickr.com/photos/oberon_onmura/6496564965/in/photostream
https://vimeo.com/15389093
https://vimeo.com/30389215
Tuesday, 12 June 2012
Pyewacket Kazyanenko - The last post.
My time at Yoshikaze comes to an end. Thank you to Humlab, Umea University and special thanks to Sachiko Hayashi for initiating the project.
My last post is about looking towards the future.More than ever I hope to find myself, physically on my avatars dance floor. Humlab has played a small role in helping realize this long term project.
My intention with this residency was to explore the 'glitch'. Things inevitably did turn out chaotically and with interesting unexpected patterns, which is the beauty of the glitch.
In such experiments i find a relationship with the medium of virtual reality that is deep, playful and rewarding. The journey shall continue.
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