- Performance props
- Wearables
- Sculptural objects
Walking, not Running, and Getting Nowhere is the first performance exploration. The intention here is to explore an immersive experience for my avatar and myself as my avatar in SL through a first person point of view.
My avatar is set to animate a walk on the spot, on top of a screen broadcasting a live video feed of a walk from RL. Alongside is a heads up display (HUD) showing my RL position as the walk occurs. My RL walk is source media/experience for my avatar, augmenting its SL experience and inverting what is often the purpose of virtual worlds, augmenting our RL experience (i.e. through SL social networking etc.)
The result is a mixed reality experience for my avatar, walking in a visual space beyond its own yet with no control or actual locomotion, extended as a result of streaming lag, augmented in some ways yet futile in others.

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